It doesn't have to be rough, does it?
I recently had chances to talk about blocking a shot with my friends. Well, I didn't know what blocking was until I really started to learn animation. After I started learning animation for a while, I still didn't know how important blocking was for good animation. So my blocking was crappy and weak(still sometimes is crappy and weak....). Since my blocking was crappy, I had to push poses and fix here and there to make animation look good.
What I want to say is the better blocking you have the easier and faster you could animate. At blocking stage, changes and notes are expected, so it should be rough so that it can be changed easily. However, it is important for us to sell the ideas at this stage. If you can sell your idea with a few poses, that's great, but if your idea is something subtle, you might wanna put some detail in the shot to sell. Well, at least this is what I think about it now.
What I want to say is the better blocking you have the easier and faster you could animate. At blocking stage, changes and notes are expected, so it should be rough so that it can be changed easily. However, it is important for us to sell the ideas at this stage. If you can sell your idea with a few poses, that's great, but if your idea is something subtle, you might wanna put some detail in the shot to sell. Well, at least this is what I think about it now.

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