Reference
I think reference is very important for animation. Movies are great but still images help, too. I try to film myself acting as much as i can. and then I study it and get essence out of it. I think people including myself are lazy so our poses are weak most of the time so I always try to push what I saw in the film. I've heard many times people say "yeah, I did that in my reference." but are you a good actor that you can trust your pose? I know I'm not a good actor so I doubt my poses so that I push them, but I trust what I felt when I acted it out. Try to act out many time and feel where your weight is, that would help to get nice poses and get ideas how to get one pose to another.
Movies and dvds are good material to study acting. I'd like to make my own reference library as I mentioned in the comment some posts ago. If you work on realistic animal animation, all you have to do first is study and understand how they move, otherwise it won't look convincing.
Although the reference is very important, don't stick to it too much. If you do, your animation might be very realistic but could be boring to look at. We have to exaggerate and cheat something when needed. It sounds hard, so animation is hard....I'm getting confused now..
Movies and dvds are good material to study acting. I'd like to make my own reference library as I mentioned in the comment some posts ago. If you work on realistic animal animation, all you have to do first is study and understand how they move, otherwise it won't look convincing.
Although the reference is very important, don't stick to it too much. If you do, your animation might be very realistic but could be boring to look at. We have to exaggerate and cheat something when needed. It sounds hard, so animation is hard....I'm getting confused now..

2 Comments:
I agree with most of what you said, Tomo. In last semester, Andrew and mike told students that it's a good idea to shoot ourselves with a camcorder, but we'd better not see our acting. The important point of our own reference lies not in our act, but in our physics. Even though our acting choices cannot be great all the time, we can make our animation totally right from the point of physics if we carefully watch our reference acting.
I also think in the same way with you that we should know where to exaggerate and push the poses and action. Without this, even though an animation is so natural and reallistic, it tends to be boring and has no feature that draw people's interest.
yeah, when we see reference movies, we have a chance to study physics and detail that you don't normally see. I think that makes animation believable. I forgot to mention my post that drawing thumbnails from references really helps to think about poses. KingKong looks very realistic but it is absolutely exaggerated at some point.
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